Avars/Strategic Overview


 * Strengths: Good mid- to high-tier land army, consisting of hardy infantry and versatile cavalry.
 * Weaknesses: Technologically backward, no levy units.

One of the main strengths of the Avars is their rather versatile approach, for they like the Bulgars have access to not just the usual fast-running Turkish units, but also can count on the support of a core of hardened Slavic warriors to fight for the Avar cause, embodied in the form of the Wojaky who are trained from the Barracks. While somewhat slow, Wojaky have nevertheless a decent amount of hitpoints, thus making them an ideal supplement to Spearmen bands in the field, allowing the Avars a moveable base for their cavalry, and an anti-building force if needed in sieges or raids.

Technology wise, the Avars suffer greatly, for not only are they incapable of reaching the highest tiers of any upgrade track, they too are restricted from accessing Commonwealth or Monarchy, meaning that in the long run their ability to dig in for the long run is usually rather difficult. It is true that the Avar Food bonus can help, but in order to max it out for all its worth, the Avars have to seize territory and seize some more afterward — this is hampered by their lack of good defensive upgrades to help them maintain control of their empire. A successful Avar game thus revolves around using your lighter units to harass the foe as much as you can, in order to prevent them from eventually reaching the late game when their superior technologies can be hypothetically brought against you.