Category:Mercenaries

Unlike Rise of Kings: Chronicles, where the Outpost trains Mercenaries, not all Mercenaries in Warbirth can be recruited from the Sentry Post. Some require special buildings like 0AD's Carthaginian civ in order to be recruited.

The largest number of mercenaries are usually recruited by the Achaemenids who are capable of recruiting Arabs, Africans / Ethiopoi, Indians/Kseptrayah/Jungle units, Anatolians, Greek/Mistophoroi, Balkan and Scythian mercenaries.

Units trained
Mercenaries unlike Rise of Kings are not knockoffs of other factions' units: instead they are an additional low-grade unit that can be amassed quickly with sufficient money on hand. If you have cash it is better to recruit the mercenaries rather than your own which require two resources and more time, instead of just one.

Illyrioi
Upgrades can then lend new units including:
 * Mistophor Hoplite, archaic
 * Mistohpor Hoplite, new
 * Rhodian slingers
 * Thessalian cavalry (use the old Greek companions)
 * Cretan archers (slow-firing, but accurate)

Jews
Exclusively Iranian. Jewish Slingers, Jewish Spearmen, Jewish Warriors

Bactrians
Recruited by Iran, but also by Saka and Yuzhi.

Sogdians
Recruited by Iran, but also by Saka and Yuzhi.

Mercenary Quarters
These are the weakest group of mercenaries.

(Xirong???)
Nor for Iran. Recruitable solely to Yuzhi, Xirong and Saka. Xirong tend like Scythians to have good LOS.
 * Xirong Skirmishers
 * Xirong Archers
 * Xirong Horse Raiders

Libyan
Not trained by Persia, unique merc pool for Carthage
 * Libyan Skirmishers [1]
 * Libyan Spearmen [1]
 * Libyan Chieftain [1]

Arabs
Trainable, usually for Hebrews and Babylonians
 * Mercenary camel cavalry [1] and
 * Arab mercenary clubmen [1]
 * Arab mercenary skirmishers [2]
 * Mercenary camel archers [2]

Arabs sacrifice hitpoints for greater movement speed.

Celts
Not available to Iran. Recruitable to Etruscans, Odrysoi and Illyrioi
 * Uirodusios - your friendly naked skirmishers
 * Fianna - unarmoured spearmen for hire to the highest bidder
 * Celtic light cavalry
 * Celtic warlord

Africans / Ethiopoi
Black Africans. Recruitable to Kush and Egyptians.
 * Nubian archers
 * Nubian levy spearmen
 * African: Pilei Ya'ar

House of Worship
Influence replaces the ramp costs of these units.

Indians/Kseptrayah/Jungle units
Essentially spearmen, clubmen and bowmen recruited from non-Aryan tribes in India. No ramp cost, but no LOS either. They are still good jungle warfare experts.
 * Jungle Spearmen [1]
 * Jungle Clubmen [1]
 * Jungle Bowmen [1]
 * Jungle Hunters [1]

Balkans
This pool
 * Balkan horsemen, along with
 * Balkan skirmishers,
 * Balkan axemen and
 * Balkan clubmen

Warrior Hall
These units are known to have some leather armour and good weapons. Good turn speed, excellent rate of attack. Very expensive units, but what you see is what you get.

Sea Peoples
While they have started adopting the use of scale armour and tunics, these peoples are still very much the old piratical tribes of Sardinia. While they are not recruited by Iran, they are recruited primarily by Italians, Carthage and Syracuse to do their bidding.
 * Sherden Raiders - skirmishers. They don't wear body armour.
 * Sherden Archers
 * Pirate Chieftains (swordsmen)

Fort
Food is necessary for the ramp of these units.

Scythians
Scythians are mostly horse-riding warriors. Ultimately the best ones, but they carry far less armour than mainstream Iranian units. By far and large, Scythians are available to many Near Eastern factions, particularly: Scythian mercenaries include:
 * Yuzhi
 * Saka
 * Iranians
 * Athens
 * Macedon
 * Scythian Bowmen
 * Scythian Warriors (armed with axes)
 * Scythian Light Lancers
 * Scythian Horse Archers
 * Scythian Renegade Noble (axe cavalry)