Governments

The Senate building functions as your capital. Level 1 Administration is always necessary in order to access it.

Different chapters of New World Empires have different names:-
 * Swords of the Prophets: Senate
 * Alexander: Boulë

For The Southeastern Dragon, however, the role of the Senate is usurped by the Nobles' Court, which is immensely tough and strong, and can function as a strong point. However, researching Commonwealth will downgrade it to the State House, which is immensely more fragile, but more affordable, making it easy to demolish by artillery and to be moved away if so required. This grants those civs which can research Commonwealth an interesting means of play with regards to capital placement, especially since the Capital now is the only building that enjoys Culture-enhanced LOS.

Tier 1: Populism versus Oligarchy
Costs: 100, 50 for Populism; 100, 50 for Oligarchy.
 * [[file:popul.png|link=governments#Populism|31px|Populism]] mileng.png Populism : Cheaper infantry. Grants access to Polemarkhoi (Alexander only)
 * [[file:Alex_%29expan.png|link=governments#Oligarchy|31px|Oligarchy]] mileng.png Oligarchy : Higher Commerce cap. Grants access to the Magnate.

Tier 2: Due Process versus Despotism
Costs: 200 for Due Process; 100, 50 for Despotism.
 * [[file:green_alex_lvl2.png|link=governments# Due Process|31px| Due Process]] mileng.png Due Process  : Faster and cheaper research.
 * [[file:Despotism.png|link=governments#Despotism|31px|Despotism]] mileng.png Despotism : Better cavalry. Grants access to the Doux

All Tier 2 Governments require Level 3 Administration.

Tier 3: Commonwealth versus Monarchy
Costs: 1,750, 500 for Commonwealth; 1,250, 500 for Monarchy.
 * [[file:Dfb3244aa79aff4ed885044977a44efe.png|link=Governments#Commonwealth|Commonwealth|31px]] [[file:Mileng.png|link=Governments]] Commonwealth: Faster build times for Siege Workshop and Dock. Gain access to Tier 3 of Influence/Pedagogic tech.
 * [[file:Monarchy.png|link=Governments#Monarchy|Monarchy|31px]] mileng.png Monarchy : Grants access to Armed Merchants and Armed Caravans from Market, as well as fortified building upgrades. Gain access to Logistics tech, and Level 3 Taxation upgrades.

All Tier 3 Governments require Level 6 Administration.

Patriot names
Note that Alexander should function the same way as Warbirth : Captains/Officers are available to factions that do not train Warlords or Taxiarchoi only if Due Process was researched. Equally, Level 2 and Level 3 Green governments don't yield Patriot units.