Upgrades/Alexander

Fort
In contrast to other mods, the Fort now researches 4 different tech tracks as opposed to just 1 or 2: this includes the Attrition and Logisstics line of research in addition to the vanilla tracks of Fortification and Strategy. All upgrades require Military Research, plus one or more additional techs.

Of these, Attrition is the simplest, requiring only Military research.

Strategy .Stratgen_icc.png
Want your Generals and Officers to be a little more capable? or you need the ancient version of James Bond serving for king and country? the Strategy track of upgrades can help. These boost the craft, survivability and movement of your Spies and Officer-type units, making them more useful on the battlefield.

Attrition [[file:attrition.png|Attrition|link=Alexander/Upgrades#Attrition]]
While most nations do have some ability to research Attrition to cause damage to enemies moving in their territory, there are some restrictions: Of all factions, L
 * Level 1 (Attrition Warfare)
 * Level 2 (Scorched Earth)
 * Level 3 (Night Fighting) is restricted to gandhara.png sabaeans.png kush.png boii_icon.png illyroi.png Samnites.png sparta.png

Logistics [[file:supply.png|Logistics|link=Upgrades/Alexander#Logistics]]
In New World Empires, only one level of Logistics is available for research, and it must be obtained from the Fort.

Logistics is considered a mid-tier tech, and it will require three different techs: Logistics is required for the following:
 * The intermediate Age tech (Classical Age for Alexander; Gunpowder Age for The Southeastern Dragon); and/or
 * Level 3 Red government; and
 * Level 1 Taxation.
 * (Alexander) War Elephant units,
 * (Alexander) Cataphract-type cavalry and other top-tier units at the Magistracy,
 * (The Southeastern Dragon) Various Western units that would otherwise have been available with Mercantile Era from Rise of the Moderns.

Religion [[file:relig icc.png|link=upgrades#Religion|Religion]]
If Religion "is the opiate of the masses", then Alexander will demonstrate it well. The higher your religious research, the more resistant your cities become in battle. Religion also helps your cities become more effective in securing and expanding your territory, increasing your tax revenues. While the Tyrrhenoi get to obtain Religion techs for free, only the Aigyptoi are permitted to obtain all three levels of Religion research. Note: All tiers of Religion beyond Level 1 (Clergy) are blocked for.

Taxation [[file:wealth.jpg|Taxation|link=Upgrades/Alexander#Taxation]]
In Alexander, there are three different levels of upgrades for Taxation. For these, however,
 * Level 2 (Suzerainty) is blocked for [[file:Boii_icon.png|21px|link=Boii]] [[file:Scythoi.png|21px|link=Saka]] [[file:Illyroi.png|21px|link=Illyrioi]] [[file:Samnites.png|21px|link=Sabelli]] [[file:Epeiros.png|21px|link=Epeiros]] [[file:larissa.png|21px|link=Larissiotai]]
 * Level 3 (Taxation) is available only for [[file:Egypt2.png|link=Aigyptoi|25px]] persia.png poeni.png macedon.png

Healthcare [[file:hcare_icc.png|Healthcare|link=#upgrades/Alexander|Healthcare]]
Healthcare, as it was then considered a blessing from the gods, now no longer is researched from a Granary but from the Sanctuary.
 * Level 1 (Surgery) is restricted to macedon.png theboi.png macedon.png [[file:Epeiros.png|21px|link=Epeiros]]
 * Level 2 (Materia Medica) is restricted to [[file:Egypt2.png|link=Aigyptoi|25px]] athens.png persia.png poeni.png Corinthoi.png
 * Level 3 (Ayurveda) is restricted to Gandhara.png maghada.png

Granary
The Granary primarily functions as a food booster, be it through its initial ability to boost Farm output in its host city, or by researching new technologies to increase that boost. Besides Agronomics, the Granary also sports a rather unsual technology: Myths and Mysteries, which provides a small Influence boost to your civilisation.

Level 2 Civics is required to build a Granary.

Agronomics [[file:food.jpg|Agronomics|link=#Agronomics]]
Agronomics is probably by far the most important branch, be it in the vanilla version of Rise of Nations or any mod itself.

Note, however, that not all factions enjoy the same degrees of Agronomic sophistication.
 * Level 1 (Irrigation Projects) is blocked for [[file:yuzhi.png|21px|link=Tokharoi]] scythoi.png Sarmatoi.png.
 * Level 2 (Animal Husbandry) is blocked for maghada.png.

Influence [[file:krateia.png|Influence production|link=upgrades#Influence]]
While religious and cultural activity in the Classical world revolved around temples and their priesthoods, folk beliefs and esoteric ideas remained no less powerful, and were often a source of collective pride and local identity. Cross-pollinated by new ideas and beliefs propagated through international contacts, some new cults were established and eventually became powerful movements in their own right. The cults of Bacchus in Greece, Mithras in the Roman world and eventually Christianity itself were examples of such religious movements growing to become powerful cultural forces in their own right. Because this track of research requires both Level 2 Taxation (Suzerainty) AND Level 2 Religion (Syncretic Beliefs), it is not accessible to.

Woodworking [[file:timber.jpg|Woodworking|link=Upgrades/Alexander#Woodworking]]
Generally speaking,
 * Level 1 (Carpentry) is blocked to kush.png sabaeans.png [[file:Egypt2.png|link=Aigyptoi|25px]] Sarmatoi.png.
 * Level 2 (Craftsmanship) is blocked to [[file:yuzhi.png|21px|link=Tokharoi]] [[file:Illyroi.png|21px|link=Illyrioi]] [[file:Samnites.png|21px|link=Sabelli]] [[file:Scythoi.png|21px|link=Saka]].
 * Level 3 (Forestry) is restricted to Gandhara.png maghada.png.

Smelter
As this is an economic building its upgrades require both Commerce AND Science. All upgrades automatically require Level 3 Science or higher as this is required to first access to Smelter building.

Metallurgy ore.png
Note that
 * Level 2 (Kilns) is blocked for [[file:Egypt2.png|link=Aigyptoi|25px]] Sarmatoi.png.
 * Level 3 (Steel) is restricted to Gandhara.png maghada.png.

Construction [[file:Maspns_mini.png|link=#Construction|Construction]]
Note:
 * Level 2 (Surveying) is blocked for [[file:Boii_icon.png|21px|link=Boii]] [[file:yuzhi.png|21px|link=Tokharoi]] [[file:Scythoi.png|21px|link=Saka]] Sarmatoi.png.
 * Level 3 (Engineering) is blocked for sparta.png epeiros.png [[file:Illyroi.png|21px|link=Illyrioi]] [[file:Agrianoi.png|21px|link=Paionai]] getae.png.

Assembly
In the Early Classical world, there are no universities producing output for a knowledge industry. Instead, civilisations are led by influential members of society who produce  Influence, which is used to purchase new upgrades for your civilisation, or to recruit powerful units.

Influence [[file:krateia.png|Influence production|link=upgrades/Alexander#Influence_2]]
The Chomskyite task of "manufacturing consent" is a big industry and this is done by Councillors, who are usually drawn from the leadership of rural or tribal communities. Thus  Influence is a vital resource as it not only just fuels technological and sociological innovation to foster material progress, but is also required to raise some of the most powerful units you can ever field. Without this you can't raise units such as Persian Arteshtar or Macedonian Hypaspistai, let alone have the luxury of contemplating their existence in your war machine.

Note that only  are allowed to access Level 4 (Demarcheia).