Library


 * For this building's equivalent under Alexander, see Pyrtaneion For this building's equivalent under The Southeastern Dragon, see Town Centre.

Military research [[file:military.jpg|link=library#Military research|Military]]
The most important branch of research in any Rise of Nations game, Military Military research raises your Population Limit and the number of new units you can access. A successful game will require you to raise your population cap as far as possible, and to upgrade and access new units whereso possible.

Note that unlike Swords of the Prophets&rsquo; base mod, Rise of Kings, population limits are set to vanilla levels, with each level of Military research providing only 25 Population, not 50.

Administration research [[file:2009-06-26_16.00.10.jpg|Administration|link=Library#Administration research|middle]]
Because of the absence of trunk technologies in Swords of the Prophets, Administration research often functions as the "Ages" of this mod. So, a lot of military buildings beyond the main vanilla ones just can't be accessed, unless corresponding buildings were also constructed too.

Scientific research [[file:science.jpg|link=library#Scientific research|Science]]
While seemingly innocuous, Scientific research shouldn't be sniffed at. It will go a long way to unlocking new building and war machine types, while increasing the economic yields of your civilisation whist reducing the cost of research and upgrading.

The most common units requiring Science research usually tend to be siege machines, but even then they require auxiliary research in order to be unlocked.